RATBOY

Leader

Joined: 27 May 2007
Posts: 51
Location: In A Hood Near You! |
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Tutorial on Guild Functions
This Tutorial will cover:
• The Guild HQ
• Commercial Minister/Quests
• Military Minister
• The Guild Caretaker
• Industry Minister/Quests
• Guild Menu (Ctrl X)
• Further Guild Info
*Guild HQ
Guild Headquarters can be accessed at any city via the Guild Manager
To access HQ click on the Guild Manager.
---> Go 'Guild Function'
---> Then 'Come into consortia headquarters'
Once at the HQ Gardens head towards the door to enter the main “Guild Hall”.
*Inside of HQ. Here you can do Guild Quests, obtain your Guild Salary, and also come for various Guild Meetings. (if the guild wishes to…)
*The the Commercial Minister. The Commercial Minister is in charge of handing out Commercial Quests.
When you complete a Commercial Quest you help gain Business Points. Business Points help level up the guild. Here is a brief summary of how many business points are needed to Level up.
Level 1: 0
Level 2: 500
Level 3: 1500
Level 4: 4000
Level 5: 9000
Note:
Every time the guild levels up, it obtains 20 extra places for new members, and upgrades the look of HQ from the HQ gardens.
After you complete a Guild Quest your character will receive Contribution Points. Contribution points can do two things:
1. Help raise your Guild Salary
2. Allow you to spend them at the Guild Caretaker.
We will come to this later in the tutorial.
More on Commercial Quests...
Depending on what level Guild Quest you do (ie: Collect 15 lvl 1 wood), you will receive a different amount of points upon completion of the task:
lvl1 task = 1 business point = 50 contribution points
lvl2 task = 2 business points = 100 contribution points
lvl3 task = 3 business = 150 contribution points
lvl4 task = 4 business point = 200 contribution points
lvl5 task = 5 business points = 250 contribution points
lvl6 task = 6 business = 300 contribution points
lvl7 task = 7 business point = 350 contribution points
lvl8 task = 8 business points = 400 contribution points
lvl9 task = 9 business = 450 contribution points
lvl10 task = 10 business = 500 contribution points
*The Military Minister has options available for members of Director rank only (Vice & Leader included). Don't be disheartened as the Military Minister only handles upgrades relating to Guild Sieges. These upgrades for things like:
NPC Guild Ships
NPC Guards
NPC Ship Hull upgrading
Barbette Durability
...You get the idea.
*Now on Sieges. There are two types of Sieges:
1. City Sieges
City Sieges are when a Guild attempts to take over a city, either from a NPC-run army or an enemy Guild (this depending on who owns the city).
For City Sieges…
To enable a place in a City Siege, guilds interested must bid.
To bid, a guild has to atingere the Municipal Minister in the City of interest.
The cities that are possible for Siege Wars are:
• Athens
• Barcelona
• London
• Oslo
• Madeira
• Cape Town
• Aden
• Malacca
• Zhigu
• Seoul
• Nagasaki
Note:
It is also a requirement that the side who a guild contests for the city must be an opposition, ie: hostility.
For more (detailed) information on Siege Wars, visit the Voyage Century Homepage, and look at “Newbie” on the left side of the page.
http://www.voyagecenturyonline.com/
2. Guild Wars
Guild Wars occur when two enemy guilds decide to engage in a war. This type of conflict is a destructive players heaven, and is always interesting to be actively involved in.
For Guild Wars…
The Siege starts out as a Sea Battle, where you fight to the death against the enemy. If the Invading side wins, a Land Battle takes place.
The Land Battle is situated on the beach, the defending guild has a castle (don't worry it's open). Once the Land Battle finishes all of the opposing side, the Guild War is over.
Guild Wars are a great thing to be involved in, but are costly. They cost a lot to initiate, and a lot for the guild that loses.
*The Guild Caretaker is where you can Donate to Guild Operation Fund, Spend Contribution Points, Obtain Guild Salary, and Exit back to town.
The Operation Fund is the guild money used to pay the guilds operation fee. Everyday money is deducted from this fund to pay for the guild. Feel free to donate as it gives you Contribution Points.
Spending Contribution Points can be done at the Guild Caretaker. You can spend these points on:
Weapon Upgrades
Armor Upgrades
...or simple creation of items (ie: forging bronze)
Also at the Guild Caretaker you can obtain your Guild Salary. The Guild Salary is determined by your Contribution Points. The more Contribution Points you have, the higher this salary will be.
Please don’t hesitate to take this salary as it does NOT come out of the Guild fund, it is completely free.
The Guild Salary can be drawn from the Guild Caretaker once a day. (A Real Life Day.)
*Finally you can exit the Guild HQ via the Guild Caretaker. You will be returned back to the city where you came from.
*The the Industry Minister. At the Industry Minister you can apply to do Industry Quests. Industry Quests build up Industry Points. Industry Points go towards Siege Upgrades done through the Military Minister.
*Guild Menu: Ctrl X ---> “Guild”
This is the major part of the Guild System during in-game. Here is a basic list of the major areas of the Guild Menu:
• Guild
Shows the Guild’s Name & Flag, Business Points, Industry Points, Guild’s Operation Fund, Guild’s Tenet (description of guild), Allied & Hostile Guilds, HQ Site (where the guild was founded), Amount of Members & Member Capacity.
• Members
Here it outlines all the members in the guild. On the main task bar it has going across:
Name - Department - Guild Rank
Below in the box it includes: Name, Nationality, Rank of Nobility (Knight, Baron, Viscount, etc.), Total Skill Level (sum of all levels), and Contribution Points.
• Military
Here it displays the values of the Guild’s Military Improvements. These are the improvements done through the Military Minister. Basically this shows the value of each.
The “Affairs” Menu
The Affairs Menu is the heart of in-game Decision making and options. The options are:
• Offer up Transfer
Enabled to all members, this option allows members to transfer Contribution Points to another member of the guild. This option is completely free and is certainly a good way to award active and willing guild members.
• Edit Tenet
This allows the Guild Description to be written or changed. The Guild Tenet is basically used mainly in the Application area for non-guild members interested in seeking a guild. So it helps to write either contact info, or main guild features here. This option can only be accesed by the Guild’s Leader.
• Guild Diplomacy
Very Important! Never underestimate the power of Diplomacy.
In this window you can see all the guilds in the server, and send alliance requests, declare hostility, or declaration of war (which leads to a Guild War).
• Department Application
Directors that are promoted are able to create a Department. To do this the Director has to submit an application to the Leader. Upon submitting the Department, if it is accepted then the Director who created the department will be set in charge. A Director can make part only in a single Department and the Leader and Vice Leader can’t join a Department.
Note:
Departments carry no great rewards, however they are great for administration when defining the fields of interest for different players.
• Department Adjustment
Here guild members can be allocated into different areas. The window is set up like the “Members” Menu. To select the range of department to place the member in click on the little golden tag.
Directors can only place members into their department, whilst Vice & Leader can place members in any department.
• Department Repeal
This option is open to the Leader, in which they can dismantle a Department.
• Instate Positions
Here’s how it works, the system on VCO allows:
1 Leader
1 Vice Leader
3 Directors
5 Executive Officers
In this window a Director can promote a department member to an Executive Officer, Vice Leader can promote Directors and Executive Officers, and the Leader can promote everything.
Member Repeal
This option is used to kick a guild member, it is open to the Leader & Vice Leader.
Accept Member
When a non-guild player applies for membership of a guild their application is sent here. Members with a rank of Executive Offer and up are accessible to accept members into the guild.
Close Join Guild
Basically to close application opportunities for non-guild players.
Guild Disband
To demolish the guild. When enacted all members of the guild will be set back as non-guild players.
Option only accessible to Guild Leaders.
Exit Guild
If a guild member wishes to quit a guild, they use this option.
For Leaders, upon using this option, will automatically send the role of Leader to the guild’s Vice Leader. If there is no Vice Leader, the guild will disband.
That concludes the areas on “Affairs”
*Further Information
Guild Websites
Most Guilds in VCO operate websites outside the game, in which some require your attention to. These are the best form of communication as VCO does not really have a structure for guilds of an official “News Bulletin”.
*Total Guild Ranking
As the guild grows commercial points, industry points, and members, it is evident that the guild also gains Guild Points.
To see the Top Ten Ranked Guilds on the Server press Ctrl A---> “Interactions” Then click the “see about Guild Ranking List”.
Guild Points can be deducted if:
• Members leave or are repealed
• Industry Points are spent at Military Minister
*Guild Chat Options
In Guild Chat, which can be accessed at the bottom left of the screen, there are four options:
1. Normal Guild Chat – accessible for all
2. Guild Bulletin – accessible only to the Leader & Vice Leader
3. Department Chat – accessible for members of a department
4. Department Bulletin – accessible onto to Executive Officers
Note:
For Department Chat, all members of the Department will see it, but Guild members (including Leader & Vice Leader) outside the Department will not.
*Expanding Guilds Without Leveling-Up
At the Guild Manager at any city there is an option titled "Guild member promotion." This option increases the guild's member capacity by one, but does cost silver to do.
Well that concludes the Tutorial of VCO Guild Functions.
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